“Arcane” conquers the world.
The first ever League of Legends animated series from Riot Games has become a huge hit with both League fans and the general audience. It has maintained a 100% average on Rotten Tomatoes and got near-perfect results from most of the online reviewers. The show was heralded as a masterpiece and the future of animation and CG, but it didn’t happen overnight.
“Arcane” is the result of more than a decade of Riot Games animation. So how did a company that originally developed a single game that looked average at best made what is arguably the best video game screen adaptation ever?
This is the rise of “Arcane”.
The history of the Riot Games animation
It all started in 2009 when Riot Games released its first trailer. The pre-beta footage only showed a handful of characters from the now-extensive 157 champions list. The cinematic is rudimentary even for 2009, but it did give fans a first look at what would ultimately become one of the most popular games in the world. It was well over a year before the next fully animated film was released, but by that time Riot had made significant improvements to its product.
Much more emphasis was placed on dynamic action or on what each of the champions in the game can do. This level of detail was reflected in the various small animated projects that followed, as well as in the 2012 animated trailer for the Dominion game mode.
In the summer of 2013, Riot made another big leap forward with the creation of “A twist of Fate”; a cinematic that not only developed the animated visuals of Riot, but also the storytelling. While previous animations were heavily tied to game mechanics such as capturing points or conquering towers, “A Twist of Fate” retained the spirit of gameplay while minimizing the more unrealistic elements.
Experience The Rise of Arcane by watching or watching the video above. go Upcomer’s YouTube channel.
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