Cozy games are where it’s at. Don’t get me wrong, I love/hate myself a good competitive game of League of Legends as much as the next masochist but sometimes what you really need is a break from the self-inflicted torture and instead cuddle up with some blankets, some hot chocolate with little marshmallows and a good cozy game.
Over the last few years, there has been a definite increase in impossibly cute-looking life simulators. From Animal Crossing to Stardew Valley, there are no shortages of simple, sweet, mind-numbingly relaxing titles. Yet, there is no other game that feels quite like Little Witch In The Woods, which is why this Early Access title was fast on its way to becoming my latest game addiction.
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Now, here’s the thing: what I’ve played of Little Witch In The Woods has left me somewhat wanting. Please don’t get me wrong; there is a lot of fun to be had in completing the absolute plethora of side-quests the game constantly throws your way, but at the end of the day, that’s all there is to it, side-quests. I’m no stranger to side quests; in fact, side quests might be one of my favorite things to do in most games; however, when faced with ONLY side-quests, I’d like them to feel a little bit more fulfilling.
During my hours spent within Little Witch In The Woods, I’ve sent letters, cleared weeds, and even upgraded my home. Although none of these tasks ever felt meaningful enough to be considered anything more than filler and as good as the middle of an Oreo is, sometimes you’re just craving the cookie.
Little Witch In The Woods
Little Witch In The Woods still has a ways to go before its full release, so there is still time and potential for the game to get more structure and mean – I just really hope that’s the path they decide to take because it would be a shame if Little Witch In The Woods never got it’s chance in the light.
The premise of the game is everything I could want and more
The side quests are entertaining enough to scratch my completionist itch
The pixel art style works wonderfully with the theme
The game lacks any momentous moments and ends up feeling like nothing more than a collection of endless side-quests