Monday, May 23, 2022

Lessons from TFT Double Trouble

In the second Hextech Havoc qualification tournament, Team Italy defeated a field of the best duos from Europe, the Middle East and Africa to secure their place in the Teamfight Tactics Double-Up World Championship. The TFT Double Trouble event was great fun as it was the first official Riot Games TFT event on the LAN. The event took place on Gamergy in Madrid and showed a look at what TFT looks like personally and what the new metagame for patch 11.24 looks like. Here are the lessons we learned from the event.

Italy wins a tournament

In the classic battle of which EU country is the best, Italy showed itself on a grand scale. Historically, the EU region was dominated by France in the TFT sector. The first world champion of the game came from France and the largest TFT community in the region also lives in France. They even sent four of the six players from the EU to the TFT Fates Championship. In comparison, Italy has never taken part in the TFT World Cup. But Italy got off to a good start in TFT Set 6.

At TFT Double Trouble, the team from “Luque“And” JollyFaker777 “eventually brought a title home to Italy when the duo demolished their competition. In the semifinals, Team Italy made it out of the group without any problems, but went crazy in the final. Their group in the final consisted of France, the Commonwealth of Independent States and Eastern Europe. Italy won in the three-game final with 1, 2, 1 to bring the tournament victory. Although the win didn’t earn Italy a place in the TFT World Championship, it qualified them for Hextech Havoc, the World Championship for the double-up game mode.

LAN-TFT is brilliant

TFT Double Trouble isn’t technically the first TFT LAN event, but it was definitely the biggest in the west. The event was staged live at Gamergy and not only broadcast online, but also live in a stadium by fans, while the participants competed against each other in person on the stage. The production team had live commentary and post-game interviews which improved the viewing experience. Seeing the raw emotions of the participants on stage after each game gave the viewers, who watched in person and at home, a taste of what TFT esport can be.

TFT, like many other sports, has been hampered by the COVID-19 pandemic, but all three world championships for TFT were played online. If the pandemic allows, TFT Double Trouble could give fans a sneak peek at what the TFT Gizmos and Gadgets World Championships could look like next year.

The meta has stabilized

TFT Patch 11.24 is the largest and longest of TFT Set 6, so it’s great to see a diverse and stable metagame. Aside from that, some of the less respected compositions in the metagame TFT took over Double Trouble. In the finale, players could see Arcanists roar back into the metagame. In the three-game final, the Lux Arcanist-Comp placed among the top two teams in every game, including two game wins as it won both game 1 and game 3. The Lux player’s partner in Game 1 also piloted a comp that is still strong in the meta but less talked about. Perhaps because they hit both carry units in three-star mode, Challenger Yone and Fiora also showed themselves great in the final in Game 1.

But of course the currently best composition in TFT was just as big. Chemtech Urgot won games 2 and 3. This resulted in a kind of trifecta of Meta-Comps that emerged from the TFT Double Trouble Event. One highly regarded composition that did not make it to the finals was that of the Jhin Snipers. But that could just be the small sample size.

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