Saturday, July 2, 2022

Fortnite Update 19.20 Patch Notes: What’s New? » TalkEsport

Epic Games will release Fortnite update 19.20 today, February 1st, 2022. Fortnite update 19.10 was the first major update of Chapter 3 Season 1 released two weeks ago. Today the Fortnite 19.20 update includes significant bug fixes that came with the previous update along with a few other changes.

Continue reading this article to read the full Fortnite update 19.20 patch notes.

Fortnite is an online multiplayer battle royale game developed by Epic Games. The game is available on almost every platform.

Epic Games has officially released the Fortnite Update 19.20 Patch Notes. Let’s get into that.

ACCOLADE XP CALIBRATION

Get ready to share the big news with your players, creators. Fortnite will enhance the XP Beyond Battle Royale experience! As you know, Creative Experiences are “calibrated” before they begin granting Battle Pass XP from your in-game awards. Now with v19.20, if a player triggered an award before the calibration was complete, they will be rewarded with XP once the experience is calibrated!

Additionally, creators will be notified via email of the calibration status of their experience.

REQUIREMENT

Players who have already participated in Creative Experiences in the last 30 days while undergoing a calibration can retroactively earn XP if those experiences pass the calibration.

CLAIM REWARDS

Players can claim their XP reward when they log into Fortnite.

NEW: NATURAL FORCES – FIRE

Fire is a force to be reckoned with, and creators now have the ability to activate fire effects in their experiences! Epic is also bringing some new firearms from BR to Creative for the first time. Developers will add additional fire control capabilities in future updates.

New fire items:

  • Primal Flame Bow
  • flare gun
  • Firefly
  • petrol can

NEW: GAS FOR VEHICLES

Race around the track to complete the time trial, but don’t forget to refuel! Creators who really want to spice up vehicles in their maps can now add gas cans and have them fuel the vehicles on their islands. Epic also added a configurable fuel pump so your players can fuel up and get going.

NEW: SKYDIVE VOLUME

You may have felt the effects of skydive volume if you’ve participated in some of our past music experiences, but now this device is available for all to send gamers sky-high! Create air elevators, wind tunnels and more while experimenting with all the cool features of this new device.

NEW: TEXT ENTRY OF CHANNEL NUMBER

A small change, but a big one – you can now enter channel numbers directly when setting up transceivers on all devices. Console gamers can also benefit from virtual keyboard support, which is available on all devices. Epic Games plans to introduce direct number entry for other device options in future updates.

UPDATE: SENTRY DEVICE

The Sentry is the latest device to change from a trap device to a prop. But that’s not all, the developers have added a whole host of features to the new version, including adding sentries to teams, a whole new Idle > Alert > Hostile system, and a bunch of new transmitters and receivers to give sentries a whole to give new perspective to life. Enjoy!

UPDATE: LENS DEVICES

Objective devices have been updated with symbol library options. A new Custom Target Text option has also been added to allow creators to do this Customize the text of the target name is HUD.

IN TEST: AI SPAWN LIMIT

Epic has increased the maximum number of fiends and animals that can be spawned at once from 20 to 30 (of each type). Developers will monitor the performance impact and may increase or decrease this limit based on the results.

OTHER DEVICE UPDATES

  • The key device now has a class filter.
  • Updated in-world models for some non-player facing devices.
  • The following new models have been added to the character device:
    • Dark Vanguard
    • Dark Travelers
    • Robo Ray
    • shower
    • infinity
    • family
    • zero
    • snowdrift
    • snow heart
  • The following weapons have been added to the creative inventory:
    • Heavy shotgun
    • Gunnar’s Stinger SMG
  • A battle bus has been added to Variant Car Gallery B.
  • Fixed an issue that caused multiple assets in the Sanctuary Prop Gallery to show the wrong material or give the wrong resource material.
  • Fixed an issue with a door prop from the Sanctuary Prop Gallery where you could see through the item.
  • Fixed an issue where some logs or stumps from the Natural Snow gallery would not drop resource materials.
  • Fixed an issue where the Tan Cliff Cave Gallery was not spawning in the correct cliff materials.

DEVICE FIXES

  • Item Remover: Apply to team/class filters now work correctly.
  • Fixed an issue that caused the lap setting device to trigger the start of a lap even when disabled.
  • Fixed an issue with the savepoint device that caused collide with terrain settings to be lost after copy/paste.
  • Fixed an issue that caused the Barrier Device to have a larger hitbox than intended.
  • Fixed an issue with the Signal remote that was causing the primary or secondary channel to not trigger correctly.

ISLAND FIXES

  • Fixed an issue that caused XL Island personal settings to be overwritten by the featured XL Islands.

GAMEPLAY FIXES

  • Players no longer return to the hub after being eliminated during play in creative play mode.
  • Fixed an issue that resulted in players spawning in the sky when using the Driftboard.
  • Fixed an issue that caused boats to shake on the water surface when free.

UI FIXES

  • Quick Menu -> Target Placement -> Build as Prop is now set to OFF by default for new creative players.
  • Fixed an issue that caused the scoreboard to not display correctly.
  • Fixed an issue where the Item Granter device did not have a “persistence” sort tag.
  • Fixed an issue where Skye’s Grappler had a blurry UI icon.

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