Each form a Nobody saves the world has a number of unique abilities that can be upgraded and swapped between each form. We’ve already discussed the game’s best passive skills, which work in the background while you play, but now it’s time to get a little more active.
Active abilities are essentially special moves that any form can use. Although moves come from specific forms, after a few hours you’ll become familiar with mechanics for swapping out these active and passive abilities for any form you like. There are many good ones out there, but as always there are some that are just better than others. These are the ones you’ll want to use the most.
Best active skills in No One Saves the World
You could argue that every dungeon crawler should come with a built-in dodge ability, and you’re probably right, but Nobody Saves The World doesn’t have one. Instead, it gives it to the ranger, making it a pretty essential ability.
As the name suggests, Dodge lets you dive forward, but it also lets you deal sharp damage, which is one of the most common wards in the early game. One of the best parts of the move is that it doesn’t cost any mana at all, meaning you can use it as many times as you like with just a second cooldown.
There are several forms in Nobody that you can use to summon familiars, but the Mage Hattrick is the easiest and most reliable.
While the Necromancer needs dead enemies to raise familiars and the Zombie needs to kill with a specific attack, Hat Trick allows you to summon followers instantly and without haste. The rabbits aren’t the most powerful, but you also have a chance to summon a much more powerful tiger, and when combined with the Exploding Familiar passive, things get very interesting.
Speaking of mages, here’s another move from their bag of tricks. This move allows you to eject a confetti bomb that deals stun damage.
In addition to being a great mass cleaner, the Confetti Bomb is one of the few moves in the game that deals stun damage, making it one of the better moves for enemies with this protection. Similar to all Mage moves, Confetti Bomb involves some luck, occasionally spawning a much larger bomb that deals even more damage.
The rat may be one of the game’s earliest forms, but that doesn’t stop it from having one of the better early-game active abilities.
Consume does exactly what it sounds like – it’s a bite that restores an expandable amount of health and deals dark damage. This may sound simple, but it’s the second most reliable healing method in the entire game. Given how early Rat unlocks, using Consume is one of the only ways to heal until you unlock other forms.
As you would expect from a strong man, the bodybuilder has some very powerful active skills. While Flex is another good one, Pump Up is the strongest of the two.
Pump up hits nearby enemies for blunt damage, but also grants a +1 attack buff that stacks with each subsequent use. Although it’s not easy to keep up with this due to the high mana consumption, the strength bonus can be of great help in the early game.
When we say only the rat is an early game form, so don’t count it out, we mean it. Detonate Poison is the rat’s second active ability and can be incredibly powerful when used correctly.
As the name suggests, Detonate Poison blasts all enemies inflicted with Poison status, dealing a massive amount of damage. Combined with the Poison Tipped ability, it can clear masses of enemies quickly and effortlessly.
We already mentioned that the Hattrick Mage has one of the most well-known summoning moves in the game. That’s true, but Zombit is another very helpful one since it deals so much damage.
Not only does Zombite deal massive amounts of dark damage, but it also turns any infected enemy into a zombie on death. This then carries over to any enemies hit by your own zombies, meaning it can go on massively with large groups of enemies.
The dragon might not be as strong as all the effort it takes to get it would suggest, but it does have a pretty sweet active ability.
You can probably imagine this, but the Fire Breath ability causes the dragon to spit fire at its enemies, building fire damage over time. Burning is one of the easiest statuses to inflict due to this move, making it work well with passive abilities that let you critically hit enemies with status effects.
While there are a few healing moves in Nobody Saves The World, most of the time they’re pretty unreliable, situational, or just don’t heal that much health. Aside from Egg’s Incubation, which barely does anything, the Monk’s Bless Me is the only healing move that does what it says on the tin without fuss.
Not only that, it heals more than half of your health most of the time. It dwarfs every other healing ability in the game, even though it has one of the longest single-turn cooldowns in the game.
The monk, nobody saves the world at their best, with the best active ability? Wait, didn’t I use that joke for the passive ability list? Oh, that’s right, the monk has the best active and passive skills throughout the game.
Holy Light lets you summon a space-filling beam of light that repeatedly hits enemies, dealing stun damage. This alone is powerful enough, but when combined with the passive abilities Zomnomnom and Poison Tipped, it instantly becomes a room cleaner and the game’s most important ability.
Next: Nobody saves the world: How to unlock any form
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