Yu-Gi-Oh! Rush Duel Dawn Of The Battle Royale !! is the latest Yu-Gi-Oh game to be released by Konami, although international audiences may not be too aware of it as it is an exclusive Nintendo Switch digital eShop outside of Japan.
Dawn of the Battle Royale is based on the latest anime series, Yu-Gi-Oh Sevens, but introduces a lot more than just a few new types of cards, and as longtime duelists may notice, it’s different from many previous Yu-Gi-Oh Games they may be used to, although there are still some familiar elements. Here’s what beginners need to know.
10 Rush Duels are a brand new format
Do you feel overwhelmed by the different types of cards that have been added to the traditional format over the years? The good news is that Dawn of the Battle Royale uses the new Rush Duel format, which has been simplified for easier play.
Rush Duels have a few rules that you still need to get used to, but luckily, they’re not difficult to understand. In addition to some new rules, Rush Duels also lacks the standby phase and main phase two of the traditional format to speed up the duel pace known to fans who have played Duel Links or participated in the previously introduced Speed Duel format could occur.
9 The draw phase is even more important
Do you remember that the players would draw a card at the beginning of each round and the first round player would not recently? Forget about that, because in Rush Duels, players draw up to five cards each turn and only draw one card if they already have five. There is also no limit to the number of cards in a player’s hand.
Still, players are unlikely to keep all five cards in hand unless they are using a particularly terrible deck or are in a difficult situation. The draw phase has always been critical as drawing the right card could lead to a comeback win, but now it’s more important than ever.
8th Summon multiple monsters if possible
Usually in Rush Duels, players use most of what they have in their hands, as they can now summon as many monsters as they want, as long as they meet the requirements and their monster zones are not full. However, there are only three Monster Card Zones instead of the standard five.
This also means that players can Tribute Summons multiple times in a round without having to use special card effects for the Special Summon, as long as they still meet the requirements, of course. Five and six star monsters still need a tribute, and monsters with seven or more stars still need two, so you still need to be careful not to put too many high level monsters in your deck.
7th Classic cards are still around
The new format includes many new monsters as well as new Rush Duel versions of the older cards fans have come to know and love. Some of these cards, such as the Dark Magician and Blue-Eyes White Dragon, are known as Legend cards and are limited to only one per deck. However, this encourages players to try new cards and combinations.
Additionally, there are also Rush Duel reprints of other well-known monsters, spells, and trap cards, such as Gust and Gaia the Fierce Knight, which for some reason isn’t a Legend card. Maybe it wasn’t violent enough?
6th The use of trap cards is limited
Do you remember chains and how a player activates multiple trap cards? This is not allowed in Rush Duels and players with multiple Trap Cards that could be activated at the same time can only activate one. You no longer have to worry about enemies summoning multiple Trap Monsters or Pseudo Trap Monsters in the same turn
A trap card at the right time can still turn the tide in a duel; Rush Duels limit their use compared to the traditional format. Fortunately, Jinzo and other cards that negate activation still exist for those who are cautious based on previous experience with face-down trap cards.
5 Custom Deck Making must be unlocked
One annoying aspect of Dawn of the Battle Royale is that custom decks usually can’t be created until the story is complete. Unfortunately, players have to rely on pre-built decks and deck recipes that they have completed by then. This is an excellent option for those still learning and looking for more cards.
Players who already understand the new rules well enough can, however, after unlocking (where the minimap disappears) go to the door on the far right in the student council room and enter the Konami code to unlock the function. While hiding the option until post-game isn’t the best feature, it at least offers a way to unlock it early on.
Players who are struggling to get used to the new format and are not winning much GP (the currency used in the game) can take Duel quizzes to help with this. Dueling quizzes allow players to learn to deal with different situations and usually reward 1000 or more GP when completed, although some quizzes reward tickets that can help players get rare cards instead.
There are several different dueling quiz levels that can contain up to 21 quizzes, which means that a huge amount of GP can be obtained with just one level. When players are ready to grind, taking this quiz can help them add more cards to their collection and help them understand the effects of different cards as an added benefit.
The Extra Deck may still be there in Rush Duels, but it’s rarely used and fans no longer have to worry about their opponents summoning spam or constantly bringing monsters there and back like they had to do with Elemental Heroes and Neo-Spacians, at least until they have Rush Duel versions.
Though the Rush Duel format has a few fusions, they’re not often encountered at all and feel similar to the classic Yu-Gi-Oh format after the first decks of cards were released – when they were only encountered at high altitudes -Game and the magic card polymerization was necessary for everyone.
2 Maximum monsters are new and powerful
While previously introduced Extra Deck Monsters and Pendulum Summons are a thing of the past, Rush Duels still introduce a new breed of monster known as Maximum Monster. These combine three separate cards to form a creature that occupies all of a player’s Monster Card Zones.
When Max Summon is Summoned, Max Monsters count as one monster and can only attack once. Max Monsters also use their Max Attack Points when Max Summoned instead of using the Attack Points listed on the three individual cards. Maximum monsters already on the field can be summoned normally, but lose all effects they had in their maximum mode, use their normal attack and defense points instead of their maximum attack points, and count as three individual monsters.
1 Losing still has little benefit
Losing a duel can feel bad and doesn’t bring the same rewards as winning, but rewards are given anyway. The loser gets a meager single-digit GP amount and only one card, but that one card could be exactly the one you need to complete another deck.
Of course, winning is more advantageous as hundreds to thousands of GP and four cards are given away instead of one, but at least players are allowed to repeat the duel immediately after losing. However, players will need to forego the retry option if they want to change or edit their deck first. Losing may not be as beneficial as winning, but it still has its benefits.
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