Saturday, June 25, 2022

All VALUING Classes Explained – Dot Sports

VALORANT is a tactical shooter with a twist. A cast of characters – known as Agents – add flavor and personality to the game, each bringing a unique set of skills and playstyles.

There are currently 18 agents VALORANT, covering four classes: Duelists, Controllers, Initiators, and Guardians.

A well-rounded team will usually consist of at least one of these classes, adding something different to the composition and offering both offensive and defensive capabilities.

In the December 2021 VCT Champions Finals, Acend – the winners of the year-end event – took down a standard four tier comp in the second map on Ascent.

They played Astra (controller) to smoke and cover every angle, KAY/O and Sova (initiators) to advance and grab targets, Killjoy (Sentinel) to lockdown and protect locations, and Jett (duelist) to to have some extra firepower.

duelists

  • Jett
  • Phoenix
  • neon
  • grind
  • To attempt
  • You

Duelists are, according to Riot’s official description, “self-sufficient fraggers”. They are the agents that make the most impact by offering aggression to a team comp. A Duelist should be expected to look for engagements and frags, whether it’s finding the opening pick or grabbing a turn.

controllers

Controllers are experts at “dividing up dangerous terrain to set their team up for success”. This usually comes in the form of smoke, which can be used to block a target’s vision offensively or defensively, but also slows, stuns, and in some cases, flashes.

initiators

Initiators “challenge angles by positioning their team to enter contested terrain and push away defenders.” These agents often excel on offense and set their teammates up for success. Breach, KAY/O, and Skye provide lightning or stuns in one form or another, while Sova provides vision.

Guardian

Sentinels are “defensive experts who can lock down areas and spot crosses on both attacking and defending turns.” In a game about planting or defusing the spike, these agents are crucial. Chamber, Cypher, and Killjoy hold down sides with their gizmos and gadgets, while Sage stops pushes and rotations with slows and barricades.

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