Sunday, November 27, 2022

All agent nerfs and buffs

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It is anticipated that Riot Games will soon release a new patch for the Valorant game.

The previously released content will undergo much-required adjustments and enhancements with the application of patch 5.07. Four Agents and their flashing powers will transform the in-game meta in the forthcoming release.

Riot has not yet released a formal announcement on the patch notes for the forthcoming update. Players saw it when PBE 5.07 was announced. The PBE allows developers to test new improvements in a limited audience before distributing them in the game.

Agents and their abilities to be affected in 5.07

Skye, KAY/O, Reyna, and Yoru saw major modifications in Valorant’s latest PBE phase. While Skye and KAY/flashes O’s are nerfed, Reyna and Yoru’s are strengthened.

In Valorant, Skye and KAY/O are both going to be getting some improvements made to their ability to blind their opponents. These nerfs aren’t very harsh, but they will significantly reduce their effectiveness in one-on-one combat settings. The developers aimed to make Skye and KAY/O less effective as solo Agents than Reyna and Yoru.

Skye and KAY/O will be nerfed, but Yoru and Reyna’s Blindside and Leer will be buffed, making them more capable of winning alone.

All of the adjustments that were made to Skye and KAY/O in patch 5.07 for Valorant


Skye’s Guiding Light will now have a maximum flash duration that is shorter than before. The hawk that she rides will no longer be vulnerable to attack from her adversaries’ firearms. The time required to remove her Guiding Light from her inventory will be lengthened (this alteration was not tested in the PBE).

Guiding Light (E)

  • Flashbang scaling paradigm changed
  • The max flash duration of Skye’s Guiding Light now scales from 1.25s to 2.25s over a .75s charge up after being cast
  • Guiding Light can no longer be shot and destroyed
  • New VFX, UI, and sounds were added to communicate new gameplay intent
  • [Not in PBE] Unequip Delay out of Guiding Light increased .75s >>> .85s


Both KAY/overhand O’s and underhand flashbang usage will be impacted by the upcoming buffs and nerfs that will be applied to the character. Increase his FLASH/DRIVE unequip delay (not tested in PBE).

  • Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
  • Overhand (left-click) flashbang max duration increased 2s>>>2.25s
  • [Not in PBE] Unequip Delay out of both flashes increased .6s >>> .85s


Empty (C)

  • Wind-up of nearsight effect increased .6s >>> .4s
  • Range Restriction on Empty removed
  • Nearsight unequip delay decreased: .7 >>> .5
  • Nearsight unequip delay set to “Instant”
  • Duration decreased 2.6s >>> 2.0s


  • Duration increased 1.5s >>>1.75s

Flash Visual Updates

  • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
  • 1P visuals, when fully flashed, now shrink over time to give a better indication of when the full flash will end and the flash fading out will begin.
  • Increased the window for awarding assists on flashes, nearsights, and concusses from 1>>> 3 seconds after the debuff starts to fade.

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