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1.1 million items per hour from Minecraft’s Hoglin Uberfarm

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Video games
December 23, 2021, 3:09 pm


Author: Jacob Blazewicz

Some Minecraft players rely on scope and complexity, while others … rely on slaughtering a million Hoglins on an extremely efficient item farm.


IN A NUTSHELL:

  1. Minecraft The player has created a super efficient Hoglin farm that produces over a million items per hour;
  2. The creator is already working on a second version of his design with the aim of increasing production to 3 million items.

Minecraft literally attracts hundreds of millions of people – not only casual gamers, but also lovers of more or less ambitious projects. Usually these are huge or complex constructions. However, some prefer efficiency, such as the creator of the “fastest hoglin farm”, which – as his colleague assures in a thread on Reddit – produces 1.1 million articles per hour.

At first glance the whole thing – created on the basic version of Minecraft – may seem pretty straightforward, at least compared to some of the more impressive fan creations. But as is so often the case, the devil is in the details. The creator of the farm had to use some unusual techniques, most notably the so-called update suppression. It’s not about updating the game, it’s about blocks.

Every time a change associated with a block occurs in the game world, the program checks that it does not affect the neighboring blocks. in a way the catch is Minecraft can only process a certain number of operations at the same time. If this number is exceeded, the game may be forced to shut down. Unless the redundant block updates are a direct result of player intervention, such as B. Too many switched-on tracks at the same time.

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In practice, suppressing updates enables effects that are normally impossible to achieve. One of the most common is what is known as portal slicing. Typically, nether portals require an obsidian structure to be erected, and removing a block from the frame immediately disables the device. However, if we stop updating the state of the blocks, we can “cut” a portal in shape, or make it look like it was built on only one side (or not at all).

This technique was crucial for the construction of the courtyard described. The player built a multitude of portals over the Nether without obsidian at the base, so that emerging hoglins were immediately transported to the main building, where they in turn fell from the portal directly into the lava. Apparently this also led to the game trying to automatically fill in the gaps in the “populated” locations.

Light, on the other hand, meant that the game didn’t give the developer anything other than hoglins (mobs like Piglins don’t appear in the light) and leaves made it easier to teleport mobs to portals en masse (mobs can’t appear on leaves).

Interestingly, the creator is thinking about making an even more revealing farm. After all, someone managed to top the score for this construction version, which apparently spurred the ambition of the players. The improved farm is expected to produce 3 million items per hour rather than 1.1 million. However, it is unlikely that this will lead to more admiration on the part of the company Minecraft Community. Already the first version earned the creator’s colleague almost 56 thousand likes.

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